![]() ![]() The beginning (before opposing pieces come into contact) is usually a set-piece battle, with players setting up their favoured openings. In non-electronic versions, the number of moves is not normally counted.Ī game of Halma has three distinct phases. Fast-advancing players occasionally attempt to blockade an opposing piece, but this tactic can backfire if the other player is aware of it. Some sites implement a rule variation stating that a player automatically loses if they still have a piece in their start region after a certain number of moves (typically 30 for the 8×8 game, 50 for the 10×10 game). Halma set from the 1890s, showing box and pieces The name is misleading, since the game has no historical connection with China, nor is it a checkers game.
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